Sunday, May 25, 2008

MarsPhoenix Lander Lands & Twitters..



the mars phoenix lander has landed and is twittering. :D if you twitter as well, follow it.

Friday, May 23, 2008

Winning



i play counter-strike: source, the most popular online first-person-shooting game and the most perfect example of cyclical, random violence hidden behind a thin veil of purpose. for a long time (ten years) i've played and been fascinated by this game, but unable to make art of out it.

recently, i've been working on a new piece titled Winning. it's a simple idea: make a small room, place two opposing players (computer controlled bots), make it perpetual and see who wins. by removing the pretext of purpose from the game itself, distilling it down to the basic element of communication between the two sides, it very quickly becomes obvious how pointless this state is. one of the bots will win a round, but then the game resets and they play again and again and again. no one wins; because it doesn't end. it just goes on and on.

i had it running, projected on a wall, life size, volume cranked for an hour today. at one point the sheer pointlessness of it was too much and i started laughing like crazy. i had the giggles, the kind that leaves you red-faced and gasping, for 3 or 4 minutes. maybe that's what we're coming to in the world. the point where all of us stop pretending and just start laughing.

jump through this hoop to see more images and a really bad video. i'll get a screencast soon. hopefully i'll be able to exhibit this piece in october, here.

Saturday, May 17, 2008

Tuesday, May 13, 2008

Arduino LCD Knex Twitter



i've been really bad about updating here lately. it's spring, the weather is finally remembering what that means and i've been outside a lot, but not enough. i'm fighting my way through the final 5 weeks before i get to see mon after 6 months of digital substitution. wedding plans are coalescing and it's getting really exciting.

my work has been slow, but this weekend it picked up. some of you may know that i've been working on some kinetic sculptures built from knex. when i say some, i mean, really, just one. i have a smaller prototype and a much bigger (but not big enough, i think) alpha version in which i'm incorporating some of my crazier mechanical ideas. the mechanics of these knex machines are the easy and fun part. construction progresses intuitively and playfully, reminiscent of how i paint. since the outset i've been searching for a way to make these works interactive and/or networked. i've been stumped.

it's been a hard transition for me. going from media-centric, passive art to what i now know is "post-media", active work. but after taking a couple of days off this weekend, i figured it out. i use twitter. twitter is an extremely fascinating example of simple rules spawning a complex system. it asks, "what are you doing" and gives you 140 characters or less to answer. it can be used and accessed through a wide variety of media. it's free. it's open-source, to a point. the api is available for development and hacking. the basic idea is you say what your doing, other people do the same and you can "follow" or subscribe to all the other people twittering. it's like quick n'dirty, stream of consciousness blogging. and it's been used during times of crisis when traditional communication has broken down.

i've decided to incorporate live twitter feeds, via an arduino and lcds, into my kinetic sculptures. largely because i'm starting to see these knex machines as social sculptures. sculptures based on and influenced by cities and society. and twitterfeeds could arguably be called the societal stream of consciousness. i've not thought through them completely yet. i'm still building. i'm still excited. that's gotta be a good sign.